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ARTtech seminar: Timo Heinäpurola: Mobile Game Engine Development at Reforged Studios

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ARTtech seminar: Timo Heinäpurola: Mobile Game Engine Development at Reforged Studios

Assembly Summer 2016 seminar presentation.

In this talk I present how we develop our custom mobile game engine at Reforged Studios. I will outline the reasons why we decided to start developing our own game engine instead of licensing one. The rest of the talk will focus on the principles governing our development process and software architecture. This includes methods such as data oriented design, the KISS principle, platform independent build definition and automated testing.

Title: Mobile Game Engine Development at Reforged Studios
Author: Timo Heinäpurola

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00:00 hi everyone our next speaker is Timo

00:03 haina portola from Riyadh studios where

00:06 he works as senior engineer and he's

00:08 going to talk about mobile game engine

00:10 development at the studio welcome

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