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CURSO#3 DE HTML “BÁSICO” ETIQUETA VÍDEO Y AUDIO…

https://www.youtube.com/watch?v=wBCJaw-Jdbo CURSO#3 DE HTML “BÁSICO” ETIQUETA VÍDEO Y AUDIO… ▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️◼️DESCRIPCIÓN DEL VÍDEO◼️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️Ingresa ya al canal de diseño y programación.ACADEMYTUTOSTRUCOS : http://academytutostrucosblog.wordpre… https://www.youtube.com/channel/UC3z7… ?️?️?️?️?️?️?️?️?️?️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️Esta obra está bajo una Licencia Creative Commons Atribución-NoComercial-SinDerivar 4.0 Internacional.▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️“DarxieLand” Kevin MacLeod (incompetech.com) bajo licencia Creative Commons: Reconocimiento 3.0 Licencia Por http://creativecommons.org/licenses/b…▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️▪️TUTOSTRUCOS,HTML5,que es html5,introduccion a html5,tutorial html5,que . . . Read more

 

HTML5: Como Criar sua primeira Página na Web

https://www.youtube.com/watch?v=KXz1zxw5sX8 HTML5: Como Criar sua primeira Página na Web Nesse tutorial vou te ensinar como criar sua primeira página HTML5 na web, mesmo que você nunca tenha criado nenhuma página. A camada de conteúdo (texto, links, imagens, vídeos e etc) de todo e qualquer site é feita com HTML. É . . . Read more

 

Setting Up the Development Environment in Phaser 3

https://www.youtube.com/watch?v=g-rFZ5eq9yg Setting Up the Development Environment in Phaser 3 Access the FULL COURSE HERE: https://academy.zenva.com/product/htm… Learn the basics of Phaser 3 – the new framework taking the developer community storm! This step-by-step guide will teach you simple and intuitive game mechanics (including restart and win conditions, fixed player movement, and . . . Read more

 
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